WebJul 11, 2015 · When you still dont get a shadow, make sure that your light is “static” + that you have a lightmass importance volume in your level. Edit: Also make sure to re-activate “static shadow” in the details panel of your cube mesh -> on your first pic you can see it. Yasder July 10, 2015, 7:00pm 7. Thank you very much, however, the edges of ... WebJan 28, 2024 · 2) Find the FBX that contains the incorrectly imported blend shape. 3) Expand the asset to show the mesh, right click on it. 4) Select 'Generate Mesh With Fixed Normals'. Use your fbx model as the basis for your character and then simply drop the exported '_fixed' mesh onto the skinned mesh renderer's mesh reference.
No smoothing group - Asset Creation - Epic Developer …
WebEdge creases are not recognized by any non-Blender app I have tried. Edge crease has nothing to do with smooth shading. Edge Sharp: Marking an edge sharp by itself does nothing. If you add an edge split modifier and check edge sharp, it will keep smooth shading from smoothing the edge. It does not affect the subdivision surface modifier. WebFeb 23, 2024 · In the picture the nut on the left (called nuttest_smoothing) smoothing groups are used to define the washer, curved top and bolt. Note that even the sides of the nut and end of the bolt have had smoothing groups applied. In the case of the sides of the nut these are alternating to maintain the six sided shape. the sims 2 default eyes
Edges & Smoothing Tips : r/blenderhelp - Reddit
WebJan 13, 2024 · Learn how to smooth or flat shade all of your model, or set it on specific polygons in this Blender Smoothing Groups Tutorial WebJan 27, 2024 · Hello, guys, I hope you are doing well and in this video, I'm going to show you how you can fix smoothing Problem in Blender and I hope you will like this tu... WebScenario #2 (Shade Smooth object, mark sharp edges, no modifiers) - This method "never works", as in always resulting in averaged smoothing (B). I must say it is very strange, that when I used Blender 2.74 I managed to achieve smoothing result (C) in UE4, even though in Blender the mesh looked like (B). my way killings reddit